Unsupervised pre-training on millions of digital-born or scanned documents has shown promising advances in visual document understanding~(VDU). While various vision-language pre-training objectives are studied in existing solutions, the document textline, as an intrinsic granularity in VDU, has seldom been explored so far. A document textline usually contains words that are spatially and semantically correlated, which can be easily obtained from OCR engines. In this paper, we propose Wukong-Reader, trained with new pre-training objectives to leverage the structural knowledge nested in document textlines. We introduce textline-region contrastive learning to achieve fine-grained alignment between the visual regions and texts of document textlines. Furthermore, masked region modeling and textline-grid matching are also designed to enhance the visual and layout representations of textlines. Experiments show that our Wukong-Reader has superior performance on various VDU tasks such as information extraction. The fine-grained alignment over textlines also empowers Wukong-Reader with promising localization ability.
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The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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In this report, we focus on reconstructing clothed humans in the canonical space given multiple views and poses of a human as the input. To achieve this, we utilize the geometric prior of the SMPLX model in the canonical space to learn the implicit representation for geometry reconstruction. Based on the observation that the topology between the posed mesh and the mesh in the canonical space are consistent, we propose to learn latent codes on the posed mesh by leveraging multiple input images and then assign the latent codes to the mesh in the canonical space. Specifically, we first leverage normal and geometry networks to extract the feature vector for each vertex on the SMPLX mesh. Normal maps are adopted for better generalization to unseen images compared to 2D images. Then, features for each vertex on the posed mesh from multiple images are integrated by MLPs. The integrated features acting as the latent code are anchored to the SMPLX mesh in the canonical space. Finally, latent code for each 3D point is extracted and utilized to calculate the SDF. Our work for reconstructing the human shape on canonical pose achieves 3rd performance on WCPA MVP-Human Body Challenge.
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近年来,语义分割引起了大量的关注。在机器人中,分割可用于识别感兴趣的区域,或者\ emph {target区域}。例如,在Robocup标准平台联赛(SPL)中,分割将足球场与背景上的玩家分开。对于卫星或车辆应用,通常需要找到某些地区,例如道路,水体或地形。在本文中,我们提出了一种基于新设计的空间时间网络的实时目标区域分割的新方法。该方法在由机器人的硬件和其操作环境中定义的域约束下运行。所提出的网络能够实时运行,在有限运行时间和计算能力的约束内工作。将此工作与在由展示ROBOCUP SPL竞争产生的NAO V6人形机器人生成的数据集上的其他实时分割方法进行比较。在这种情况下,目标区域被定义为人造草地。该方法还在由移动容器收集的海上数据集上进行测试,其中目的是将海洋区域与图像的其余部分分开。此数据集展示了所提出的模型可以推广到各种视觉问题。
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本文回顾了关于压缩视频质量增强质量的第一个NTIRE挑战,重点是拟议的方法和结果。在此挑战中,采用了新的大型不同视频(LDV)数据集。挑战有三个曲目。Track 1和2的目标是增强HEVC在固定QP上压缩的视频,而Track 3旨在增强X265压缩的视频,以固定的位速率压缩。此外,轨道1和3的质量提高了提高保真度(PSNR)的目标,以及提高感知质量的2个目标。这三个曲目完全吸引了482个注册。在测试阶段,分别提交了12个团队,8支球队和11支球队,分别提交了轨道1、2和3的最终结果。拟议的方法和解决方案衡量视频质量增强的最先进。挑战的首页:https://github.com/renyang-home/ntire21_venh
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Learning 3D human pose prior is essential to human-centered AI. Here, we present GFPose, a versatile framework to model plausible 3D human poses for various applications. At the core of GFPose is a time-dependent score network, which estimates the gradient on each body joint and progressively denoises the perturbed 3D human pose to match a given task specification. During the denoising process, GFPose implicitly incorporates pose priors in gradients and unifies various discriminative and generative tasks in an elegant framework. Despite the simplicity, GFPose demonstrates great potential in several downstream tasks. Our experiments empirically show that 1) as a multi-hypothesis pose estimator, GFPose outperforms existing SOTAs by 20% on Human3.6M dataset. 2) as a single-hypothesis pose estimator, GFPose achieves comparable results to deterministic SOTAs, even with a vanilla backbone. 3) GFPose is able to produce diverse and realistic samples in pose denoising, completion and generation tasks. Project page https://sites.google.com/view/gfpose/
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With the evergrowing sizes of pre-trained models (PTMs), it has been an emerging practice to only provide the inference APIs for users, namely model-as-a-service (MaaS) setting. To adapt PTMs with model parameters frozen, most current approaches focus on the input side, seeking for powerful prompts to stimulate models for correct answers. However, we argue that input-side adaptation could be arduous due to the lack of gradient signals and they usually require thousands of API queries, resulting in high computation and time costs. In light of this, we present Decoder Tuning (DecT), which in contrast optimizes task-specific decoder networks on the output side. Specifically, DecT first extracts prompt-stimulated output scores for initial predictions. On top of that, we train an additional decoder network on the output representations to incorporate posterior data knowledge. By gradient-based optimization, DecT can be trained within several seconds and requires only one PTM query per sample. Empirically, we conduct extensive natural language understanding experiments and show that DecT significantly outperforms state-of-the-art algorithms with a $10^3\times$ speed-up.
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The pretraining-finetuning paradigm has demonstrated great success in NLP and 2D image fields because of the high-quality representation ability and transferability of their pretrained models. However, pretraining such a strong model is difficult in the 3D point cloud field since the training data is limited and point cloud collection is expensive. This paper introduces \textbf{E}fficient \textbf{P}oint \textbf{C}loud \textbf{L}earning (EPCL), an effective and efficient point cloud learner for directly training high-quality point cloud models with a frozen CLIP model. Our EPCL connects the 2D and 3D modalities by semantically aligning the 2D features and point cloud features without paired 2D-3D data. Specifically, the input point cloud is divided into a sequence of tokens and directly fed into the frozen CLIP model to learn point cloud representation. Furthermore, we design a task token to narrow the gap between 2D images and 3D point clouds. Comprehensive experiments on 3D detection, semantic segmentation, classification and few-shot learning demonstrate that the 2D CLIP model can be an efficient point cloud backbone and our method achieves state-of-the-art accuracy on both real-world and synthetic downstream tasks. Code will be available.
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Conventional matrix factorization relies on centralized collection of users' data for recommendation, which might introduce an increased risk of privacy leakage especially when the recommender is untrusted. Existing differentially private matrix factorization methods either assume the recommender is trusted, or can only provide a uniform level of privacy protection for all users and items with untrusted recommender. In this paper, we propose a novel Heterogeneous Differentially Private Matrix Factorization algorithm (denoted as HDPMF) for untrusted recommender. To the best of our knowledge, we are the first to achieve heterogeneous differential privacy for decentralized matrix factorization in untrusted recommender scenario. Specifically, our framework uses modified stretching mechanism with an innovative rescaling scheme to achieve better trade off between privacy and accuracy. Meanwhile, by allocating privacy budget properly, we can capture homogeneous privacy preference within a user/item but heterogeneous privacy preference across different users/items. Theoretical analysis confirms that HDPMF renders rigorous privacy guarantee, and exhaustive experiments demonstrate its superiority especially in strong privacy guarantee, high dimension model and sparse dataset scenario.
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Recently, Vehicle-to-Everything(V2X) cooperative perception has attracted increasing attention. Infrastructure sensors play a critical role in this research field, however, how to find the optimal placement of infrastructure sensors is rarely studied. In this paper, we investigate the problem of infrastructure sensor placement and propose a pipeline that can efficiently and effectively find optimal installation positions for infrastructure sensors in a realistic simulated environment. To better simulate and evaluate LiDAR placement, we establish a Realistic LiDAR Simulation library that can simulate the unique characteristics of different popular LiDARs and produce high-fidelity LiDAR point clouds in the CARLA simulator. Through simulating point cloud data in different LiDAR placements, we can evaluate the perception accuracy of these placements using multiple detection models. Then, we analyze the correlation between the point cloud distribution and perception accuracy by calculating the density and uniformity of regions of interest. Experiments show that the placement of infrastructure LiDAR can heavily affect the accuracy of perception. We also analyze the correlation between perception performance in the region of interest and LiDAR point cloud distribution and validate that density and uniformity can be indicators of performance.
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